Type: | MELEE |
Position: | JUNGLE |
Role: | MAGE |
HEALTH | 739 | - | 1894 |
ENERGY | 220 | - | 462 |
WEAPON | 80 | - | 154 |
ATK SPEED | 0% | - | 0% |
ARMOR | 25 | - | 47 |
SHIELD | 25 | - | 47 |
RANGE | 1.9 | ||
MOVE SPEED | 3.1 |
Reim's Abilities
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FROSTGUARDHeroic PerkReim’s basic attacks deal 20-54 (+125% crystal power) bonus crystal damage over 2 seconds and grant 50% of the damage dealt with this effect as fortified health (reduced against non-heroes). Reim’s attacks and abilities also chill opponents. Basic attacks against targets that are already chilled apply a 60% slow that decays over 0.6 seconds. (Fortified health absorbs 50% of incoming damage until it is depleted.)
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WINTER SPIRESlot AReim summons a spire of ice at a nearby location, dealing crystal damage to surrounding enemies. After a short delay, the spire shatters, dealing heavy crystal damage. 35% of the damage dealt with this ability is gained as fortified health. Damage dealt and fortified health gained is reduced against non-heroes. This ability deals 25% increased damage to chilled targets.
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CHILL WINDSSlot BReim deals a burst of crystal damage to all surrounding enemies (25% damage to minions). This ability roots enemies who are chilled, temporarily preventing them from moving. A rooted enemy can still attack.
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VALKYRIESlot CReim summons an ancient valkyrie, devastating enemies at the target location. All enemies are slowed, while enemies closer to the center are stunned and take increased damage.
Stats | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Crystal Ratio |
Weapon Ratio |
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