Reim’s basic attacks deal 20-54 (+125% crystal power) bonus crystal damage over 2 seconds and grant 50% of the damage dealt with this effect as fortified health (reduced against non-heroes). Reim’s attacks and abilities also chill opponents. Basic attacks against targets that are already chilled apply a 60% slow that decays over 0.6 seconds. (Fortified health absorbs 50% of incoming damage until it is depleted.)
Reim's Other Abilities
WINTER SPIRESlot AReim summons a spire of ice at a nearby location, dealing crystal damage to surrounding enemies. After a short delay, the spire shatters, dealing heavy crystal damage. 35% of the damage dealt with this ability is gained as fortified health. Damage dealt and fortified health gained is reduced against non-heroes. This ability deals 25% increased damage to chilled targets.
CHILL WINDSSlot BReim deals a burst of crystal damage to all surrounding enemies (25% damage to minions). This ability roots enemies who are chilled, temporarily preventing them from moving. A rooted enemy can still attack.
VALKYRIESlot CReim summons an ancient valkyrie, devastating enemies at the target location. All enemies are slowed, while enemies closer to the center are stunned and take increased damage.
|Stats||Lvl 1||Lvl 2||Lvl 3||Lvl 4||Lvl 5||Crystal